AI Insights · Timothy · January 2024
Top 5 3D Anime Games on Android in Egypt for Q4 2023
Discover the performance trends of the top 5 3D anime games on Android in Egypt during Q4 2023, including downloads, revenue, and active user metrics.
In the fourth quarter of 2023, the top 5 3D anime games on the Android platform in Egypt displayed a variety of performance trends in terms of downloads, revenue, and active users. Data sourced from Sensor Tower provides a comprehensive overview of these trends.
DRAGON BALL LEGENDS showed a remarkable increase in weekly revenue, particularly in December, peaking at approximately $242 in the week of December 18. Weekly downloads saw a significant rise towards the end of the quarter, reaching 12.3K in the final week of December. The active user base also expanded, growing from 23.4K at the end of September to 34.6K by the end of December.
Black Clover M experienced a strong debut in late November. Weekly revenue climbed steadily, reaching around $632 by the end of December. Downloads were highest in its launch week at 27.6K, but tapered off to 6.4K in the last week of December. Active users followed a similar pattern, decreasing from 22.9K to 16.3K over the same period.
SAKURA School Simulator maintained a consistent download rate, with a notable spike in December, culminating in 7.1K downloads in the week of December 25. Although the game did not generate revenue, it saw a growth in active users, increasing from 37.9K at the end of September to 40.8K by the end of December.
ONE PIECE Bounty Rush demonstrated variable revenue trends, peaking at $621 in early December. Downloads fluctuated throughout the quarter, with the highest number being 2.5K in the last week of December. The active user base saw a decline from 10.1K at the end of September to 5.7K by the end of December.
Genshin Impact: Natlan Launch showed a mixed performance. Weekly revenue peaked at $1.5K in early November but dropped to $780 by the end of December. Downloads were relatively stable, with a slight dip mid-quarter, averaging around 1.5K weekly. Active users remained fairly steady, ending the quarter with approximately 18.8K.
For more detailed insights and in-depth analysis, visit Sensor Tower.